![]() It should also be avoided if you can zone the enemy offlaner effectively, as this will keep them away from XP range. However, this will also push your lane towards the enemy’s tower, which you should avoid doing if the lane needs to be pulled back for your carry to farm safely. If you are playing against a melee offlaner, try to use it on your creeps as the enemy comes in to last hit, as this will cause them to take a lot of damage from all of your healed creeps. Dazzle is always healed when using this spell. It also gives you a degree of kill potential especially if you have melee heroes. ![]() The spell is usually maxed first because the heal and damage are stronger in the early game while health pools are smaller. An enemy can take damage from more than one healed unit, which means if it is used on summons or illusions surrounding an enemy, they will take a massive amount of burst physical damage. Shadow Waveĭazzle heals the target with a chain heal which bounces to nearby units as well as dealing damage to any nearby enemy units. ![]() Hide out of sight so that you are less likely to be gone on, for example in the trees, and be ready to use Shallow Grave and your other spells to keep them alive. If there is little farm on the map, your carrying may farm areas which might be a little dangerous or risky if you are stood behind them. This is because you can simply Shallow Grave and teleport away if the enemy team are lacking disables or ways to cancel your teleport.ĭuring the mid game you should be near your carries or at least ready to get to them quickly in case they are ganked. If you carry a teleport scroll you may be able to farm in places which your allies may not have been able to otherwise. You may feel that you have an extra second to wait before casting it, but it can be incredibly risky, as you may not be in range or if you’re not facing the right direction and have to factor in turn rate as well. The spell can be a bit hard to use effectively, as you may misjudge the amount of damage an ally is about to take. ![]() Do not use it if you think that you might need to use it on a more important hero soon. You should prioritize the spell on your core hardest Dota 2 heroes or the ones that you need to keep alive in team-fights. The spell requires good positioning throughout the game in order to utilize it effectively. Aghanim’s Scepter makes Shallow Grave an AoE ability with 450 Radius. It has a relatively short cast range in the early levels which makes it not as strong in the early game, especially considering the 60 second cooldown at level 1. This spell is usually maxed after getting one point in it before level 6. Shallow Graveĭazzle prevents the target allied unit from dying for 5 seconds. The spell deals physical damage, so try to use it on enemies with low armor to maximize its efficiency. Poison Touch has a very low mana cost, and dazzle has a very large mana pool, which makes this spell quite spammable during the laning phase, especially if you bought a Clarity or Enchanted Mango. Overall, if you can be aggressive in the early game, it can be very good to get more than one level in the spell. The slow and duration also increase but these are slightly less significant. Between levels 1 and 2, the DPS more than doubles, the cooldown decreases, cast range increase and number of targets doubles. It can be good to get two levels, since all aspects of the spell increase with each point. The spell is usually left at level one and skilled lastly, since your other spells are usually more helpful. The duration of the spell is refreshed whenever an enemy takes damage. Also Read: Is Dota 2 Dying? Complete Dazzle Spell guide Poison Touchĭazzle poisons enemies in a cone, dealing damage over time and slowing them. ![]()
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